This was the hardest fight for me and it is the only fight that changes the actual mechanics of the bosses. ![]() Uber Skeleton King & Maghda - The Realm of Discord I just had to make sure to dodge Siegebreakers charge and the fight was simple once Zoltun Kulle died. I decided to get rid of Zoltun Kulle first as his abilities have the biggest impact on the fight. Getting caught in his slow time bubbles while Siegebreaker chases you down only to be hit by a Meteor from Zoltun Kulle is not fun. This match up is a little bit harder than Ghom & Rakanoth due to the fact Zoltun Kulle has a lot of abilities that interfere with the fight. Uber Siegebreaker & Zoltun Kulle - The Realm of Turmoil This fight is easy enough where anyone with decent gear should not have any trouble. In all my runs I killed Ghom first as I found it to be quite annoying having the entire room fill up with his poison clouds. There is no changes to these bosses that I noticed and it's basically just fighting both Ghom and Rakanoth at once. In my opinion this is the easiest of all the Uber bosses. Uber Ghom & Rakanoth - The Realm of Chaos Once inside all you need to do is right click the Infernal Machine item in your inventory. Simply make your way to the healer in New Tristram and attack the door behind him. The entrance can only be found on the last quest of Act I, "Return to New Tristram". After that it's time to enter the Realm of Chaos. Once you have all the materials you need to visit the blacksmith to create your Infernal Machine. Note: He has a small chance to drop any of the other keys from a Keywarden. Nekarat also has the ability to create a large firey spell on the ground that deals damage to anyone inside of it. Jailer, Knockback and Nightmarish are his main affixes along with a curse that reduces healing effects by 75%. He is found anywhere in the Silver Spire Level 1 of Act IV. The last Keywarden drops the Infernal Machine Plan. He has the ability to teleport and periodically rain down corpses that explode causing a fair amount of damage while also creating a small area of ice that slows you substantially. The third Keywarden is found anywhere in the Stonefort of Act III. His non-special attack is a spin attack that does damage to all those near him. Sokahr is a very anti-ranged monster as he has Missile Dampening, Mortar and Electrified as base abilities. The second Keywarden is found anywhere in the Dahlgur Oasis of Act II. Just remember that when Odeg dies he will leave behind a exploding ball of fire that can kill you! His regular attack is a ranged spear throw. Odeg has the Molten and Jailer affixes and a fire attack that shoots three balls of fire. The first Keywarden is found anywhere in the Fields of Misery of Act I.
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